While I don’t actively develop any games at this point, it’s always been something in my orbit. Projects that either are games, or related to games, will crop up here.
While I don’t actively develop any games at this point, it’s always been something in my orbit. Projects that either are games, or related to games, will crop up here.
— The beginning of a topological review of the 1977 urban design and architecture reference book A Pattern Language, and a journey to understand Earth's greatest graph: the Earth, itself. (12 min read)
— What *is* the advantage of rolling with advantage? Exploring dice roll combinations and probability convolutions. (8 min read)
— Discover the probability distributions of different dice roll combinations (1 min read)
— How over-engineering killed a 3-month remaster of an old ROBLOX game. Looking back at the depth of Dunning-Kruger, and how good code doesn't make a good game. (2 min read)
— Being famous online in 2009 is the highest high I'll ever reach. A love letter to the coolest dork I know, hatemail for client-side exploits, and a limitless supply of Monopoly dollars. (11 min read)