Lua is a language that I rarely use anymore — that chunk of my development has largely switched over to TypeScript — but it does still come up from time to time. When the occasions arise, those posts will be tagged here.
Lua is a language that I rarely use anymore — that chunk of my development has largely switched over to TypeScript — but it does still come up from time to time. When the occasions arise, those posts will be tagged here.
— How over-engineering killed a 3-month remaster of an old ROBLOX game. Looking back at the depth of Dunning-Kruger, and how good code doesn't make a good game. (2 min read)
— Being famous online in 2009 is the highest high I'll ever reach. A love letter to the coolest dork I know, hatemail for client-side exploits, and a limitless supply of Monopoly dollars. (11 min read)